Ages 8–14 · At home, with a grown-up

Build the skill that outlasts any model.

The AI does the typing. Your kid does the thinking.

Opening late 2026 Waitlist open now · free, no card

For grown-ups. We’ll only email you about Tekku opening. Privacy

Why Tekku

AI can hand any kid an answer in seconds. Tekku is built to teach the other thing: knowing what you want, saying it clearly, and spotting when it’s wrong. The AI does the typing. Your kid does the thinking.

How it will work

What a Tekku session looks like.

  1. Their idea. Pick something to make, or type their own.
  2. Plan it with Teko. Teko, their AI guide, asks a few questions. Their answers become the plan.
  3. Build it. Teko builds, one step at a time, and shows each step.
  4. Test it. Your kid checks: does it work?
  5. Make it better. Fix it. Not yet? They say what’s wrong, and version 2 gets it right.
  6. Share it, and say what they learned.

Screens from Tekku in testing. They may change before we open. An example session, recreated.

For the grown-ups in their corner

“Come see what I made.”

The best kind of screen time ends with that sentence.

What they’ll take away

Tools and models will change.
Their thinking keeps growing.

The goal isn’t to learn a coding language. It’s to understand how things get built, and to make something real by directing AI.

Track · Software development

Plan. Build.
Test. Fix.

Plan, build, test, fix: the cycle real software teams use. Every idea becomes version 1, then version 2, then better.

  1. Plan all the parts
  2. Test it against your plan
  3. Fix a bug, then check old tests
  4. Decide: keep it or go back
  5. Make 5 versions of one game
Track · AI and prompting

Say it.
Sharpen it.
Check it.

Say what you want, add the detail that matters, and check what AI tells you. That’s prompting, learned by building.

  1. Say what you want
  2. Add a helpful detail
  3. Say how you’ll know it works
  4. Check what AI tells you
  5. Use your way of asking on a new idea
Track · Entrepreneurship

Make it
for someone.

Make it for someone: know why they’ll like it, listen to players, share a finished game.

  1. Say why a friend will like it
  2. Let a friend play
  3. Change it because of what a player said
  4. Give your game a name and a how-to
  5. Share a finished game
Learning how to learn

Try. Notice.
Fix. Again.

When they finish for the day, Teko will ask one question: what’s one thing you learned? The habit that outlasts every tool.

  • Guess before you try
  • Notice what changed
  • Say what you learned

Programming languages will change. AI will change. Knowing how to direct it
won’t.

A note from one parent to another

I’m building this for Jansen. And for yours.

I’m Will, Jansen’s dad. When Jansen tried to make a math game with the same AI I use for work, he knew what he imagined but couldn’t put it into words the AI understood. When it broke, he couldn’t explain why.

I watched the frustration land on his face. A kid with a perfectly good idea, stuck trying to be understood.

In September, at UN General Assembly week, what stayed with me is how conflicted education is about AI. Kids need the fundamentals, and school matters. But AI is moving too fast for anyone to keep up. Tekku is for the families who want their kids learning this now.

Will
Founder of Tekku. Jansen’s dad.
Questions? Write to me at will@tekku.app. I read every email. · Read why I’m building Tekku →
Free for parents · A two-minute check

Learning with AI, or outsourcing to it?

5 questions to ask your kid about anything they made with AI.

  1. Can you explain how it works?

    In their own words, not the AI’s.

  2. Can you change one thing on purpose?

    And predict what will happen first.

  3. When it went wrong, how did you notice?

    Spotting mistakes is the skill.

  4. Why did you do it this way?

    Their choice, not the first thing it offered.

  5. Could you do it again next week?

    If it stuck, they learned it.

Get the free check →

Ask about anything your kid made with AI. The more they can answer, the more of the thinking was theirs.

Good questions. Straight answers.

For the curious grown-ups.

What does the grown-up do?

You’ll set up the account, stay close while they build, and see what they made in your grown-up corner. Kids under 13 shouldn’t use AI on their own, and on Tekku they won’t have to.

Why a waitlist?

We’d rather open late than open before Tekku has been fully tested with families. Join the list and we’ll tell you first when it’s ready.

Isn’t AI bad for kids’ learning?

It depends on the design. In one study of nearly 1,000 high school math students in Turkey, those who practiced with a plain chatbot scored 17% lower on the exam than classmates who never had it; a version built to give hints instead of answers largely avoided that drop (Bastani et al., PNAS, 2025; Tekku was not part of the study). Tekku is being built to make kids do the thinking.

My kid is under 13. Should they be using AI?

Not on their own. UNESCO’s 2023 guidance recommends an age limit of 13 for AI tools in the classroom, and we take that seriously (Tekku is not affiliated with UNESCO). That’s why Tekku is being built for kids to use with a grown-up in charge from day one.

Who is Teko?

Teko is what we call your kid’s AI guide. It will ask questions, build what they plan, and help them test it. Your kid will give it their own name and pick its color.

Does it replace school?

No. It’s being built for after school, not instead of school: the basics, teachers and friends still matter.

What will it cost?

We’ll share pricing with the waitlist before anyone is asked to pay. Joining the list is free and needs no card.

Are you open to schools, partners and investors?

Yes. Choose “Teacher or school” or “Partner or investor” after you join, or write to Will at will@tekku.app.

Save your spot.

Opening late 2026. Free to join, no card, no child’s information.

For grown-ups. We’ll only email you about Tekku opening. Privacy

Once Tekku makes a profit, we’ll give 10% of each year’s net profit to youth education nonprofits and publish where it went.